bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- hotpatching_systems.rs hotpatching fails with cannot find ‘ld’
- Regression: 1x1 Bc7RgbaUnorm texture causes panic
- Make `RecordDiagnostics::time_span` take CommandEncoder
- Support resolution scaling and configuring main texture size of Camera
- `Deferred::apply` runs even if the system never ran.
- UI measurement tracking issue
- Remove dedicated methods for upcasting from bevy_reflect
- Multi-source queries
- Follow-up Automatic Directional Navigation for input focus
- Indirect drawing causes `AlphaMode::Blend` meshes to flicker
- Docs
- Rust not yet supported