bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Immutable relationships
- `AppExit` should be an observer event rather than a `BufferedEvent`
- In-Place Component Initialization
- Calling get_mut on an image being used as a render target causes it to not get drawn on that frame
- Add a test to check that we're only launching one load task when loading subassets.
- Relationship ordering behavior is not documented nor tested
- Run `auto_register_static` example in CI
- Low-level framework for particles
- Make AssetChanged filter work on Sprite component
- Soft child insertion (for example, try_add_child)
- Docs
- Rust not yet supported