bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- spawn_batch creates incorrect relationships when RelationshipTarget is initially empty
- Shader source code is avalible for users
- Using a raw `Camera` component is a footgun
- Required Component with higher specificity should "win" regardless of order
- #[entities] should error when put on a enum variant
- Cosmic text: provide API to measure text without drawing it.
- '2D Viewport To World' example doesn't follow API docs recommendation
- Replace `MESHLET_VISIBILITY_BUFFER_RESOLVE_SHADER_HANDLE` with a resource.
- New `Entity` allocation paradigm
- Remove `TextNodeFlags::needs_recompute`
- Docs
- Rust not yet supported