bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Re-add an `ArchetypeComponentId` parallel schedule executor
- Rethink query / system access system to better account for `Allows` query filter
- Cache component columns in archetypes
- Consider builder pattern for adding images
- Mouse motion delta malfunction when accessing app from remote desktop
- Simplify `bevy_reflect` Features
- `ImageSampler::get_or_init_descriptor()` changes the sampler.
- Redo component sparse set
- Transparent meshes with nothing opaque behind it don't render parts of it when below sea level with Atmosphere on
- Extract common UI shader code from `ui.wgsl` for reuse in custom materials
- Docs
- Rust not yet supported