bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Platform-specific docs about the web's CursorGrabMode
- Add `get_attributes_mut` for `Mesh`
- Tracking Issue: `no_std` for `bevy_asset`
- Adding the same asset label multiple times to `LoadContext` does not return an error.
- 1-frame hover delay on newly-spawned entities
- Type system should prevent the use of exclusive systems as observers
- Re-add an `ArchetypeComponentId` parallel schedule executor
- Rethink query / system access system to better account for `Allows` query filter
- Cache component columns in archetypes
- Consider builder pattern for adding images
- Docs
- Rust not yet supported