bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Different #[derive(Reflect, PartialEq)] enums/structs with the same structure/naming are `partial_eq` to each other
- Feature Request: `Consumer` system runs after all `Observer`s triggered
- Msaa writeback incorrectly blits overlapped camera viewports
- ` bevy_input_focus`: Rules for auto-navigation between overlapping focusable areas
- Setting FpsOverlayConfig.FrameTimeGraphConfig.enabled to true causes the application to crash.
- UI `ImageNode` examples
- `testbed_ui` example: Add an `ImageNode` debug scene
- Shadow visibility term is non-perceptual.
- Bevy Feathers example on website does not show anything
- Implement the GT7 tonemapper for HDR Display Output
- Docs
- Rust not yet supported