bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- MeshAllocator: Take padding elements into account in the MeshBufferSlice's range
- MorphViewerPlugin doesn't work properly in `scene_viewer`
- Fallback fonts
- Bundle nonnull deref safety
- Picking groups or filtering
- `bevy_input_focus`: Support for navigation in arbitrary directions
- Remove perceptual_roughness from shader code
- Add MeshPass v2
- "Type annotations needed" when using system piping to a system that returns a Result
- Update ratatui requirement from 0.29.0 to 0.30.0
- Docs
- Rust not yet supported