bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Panic when a mesh has morph target attributes but no `MeshMorphWeights` component.
- Animation blending example
- Detect immediate asset path loading cycles to prevent stack overflows
- Improve Query-related traits for developers
- Make `parallaxed_uv` independent from `StandardMaterial` textures
- TextureSlicer should avoid squishing 9slice corners
- Can't pass a texture to a function when using bindless
- Support pointer capture
- Allow adding and removing asset sources at runtime.
- Minimal text field widget using `parley`
- Docs
- Rust not yet supported