bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- DynamicBundle::Effect is now (almost) vestigial
- Gizmos: Opt-out of post-processing
- Animation events aren't fired for frame-by-frame control animations
- Need a simpler way to add custom prepasses (light camera & main camera)
- Check for transitive features in CI to avoid docs.rs failures
- (rustc 1.91) fix reflect type paths with generic lifetimes
- Add explaination of what `a valid system configuration` is
- Add support to `bevy_ui` for units relative to font sizes
- `Val::Rem` variant
- `Val::Em` variant
- Docs
- Rust not yet supported