bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Allow access to `Commands` at the same time as iterating over one (or more) queries
- Feathers: Allow users to specify format of slider text in a function
- TilemapChunkMeshCache in TilemapChunk is never used
- Multiple Bevy::App instances cause crashes
- handle panics in required component constructors
- Font Aliases and Font Registration
- DynamicBundle::Effect is now (almost) vestigial
- Gizmos: Opt-out of post-processing
- Animation events aren't fired for frame-by-frame control animations
- Need a simpler way to add custom prepasses (light camera & main camera)
- Docs
- Rust not yet supported