bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Scaling Monitor Causing Jittering
- Use RenderStartup instead of a FromWorld impl whenever possible
- Chained observers don't work when with OnRemove when entity is despawned
- Add more docs around `type_path` and it's usage
- FogVolume floats around when the camera moves
- UI layout testbed
- Warn on unused system sets to mitigate ordering bugs
- RT for older GPUs
- Add README to example-showcase tool
- Hooks/observers for require components should be invoked in a predictable order.
- Docs
- Rust not yet supported