bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Selection menu
- VisibilityRange dithering feature is broken
- Removing Mesh3d but keeping MeshMaterial3d stops material from rendering for all entities using it.
- Wayland `Locked` `CursorMode` causes error with `window.set_cursor_position` claiming the position mode is not `Locked`
- Better Normal Map Mipping?
- Replacing MeshMaterial3d to that of a custom material (MaterialPlugin) has no effect
- Scaling Monitor Causing Jittering
- Use RenderStartup instead of a FromWorld impl whenever possible
- Chained observers don't work when with OnRemove when entity is despawned
- Add more docs around `type_path` and it's usage
- Docs
- Rust not yet supported