bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- AssetUsageRender MAIN_WORLD and RENDER_WORLD is confusing and not explicit and overlapping with MainWorld Resource
- Implement `Serialize`/`Deserialize` for `Hashed<V, S>`
- Add planar reflections example
- Tracking Issue: Entity API Deduplication
- Archetype bug panics when calling EntityWorldMut::observe several times before calling EntityWorldMut::insert
- Store colors in `TextLayoutInfo` and extraction buffers per per glyph/slice
- Add inheritance to required Components
- DirectionalLight shadow gets eaten, when another without shadow_enabled is present
- UI Node with absolute position seems to be incorrectly scaled
- Rendering to texture requires RenderAssetUsages::default()
- Docs
- Rust not yet supported