bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Shared State for System Param
- Expose API to get root path of asset reader/writer
- Add an app label to ExtractPlugin
- Inconsistent logic in RepeatAnimation
- Use transient multisampled textures for `NormalPrepass` and `MotionVectorPrepass`
- Resolve multisampled depth to `DepthPrepass` texture instead of copying it
- Use oct-encoding for `NormalPrepass` texture
- `WindowLevel::AlwaysOnTop` is not working
- Mutually exclusive components
- Disabling retained gizmos
- Docs
- Rust not yet supported