bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Move visibility range checking from the CPU to the GPU if `NoCpuCulling` is specified.
- bevy_picking: click detection sometimes fails on macOS
- Morph targets have incorrect motion vectors
- Add verification to the specialized material pipeline cache
- Fix atmosphere not allowing multiple cameras
- bugfix: recompute inherited visibility when ChildOf component is removed
- Add an `ImageSaver` `AssetSaver`, and simplify / split the asset saving example
- Occlusion culling example rendering error
- WebGPU WASM: Shader and texture errors on Chrome/Edge (Dawn) while Firefox works
- Implements post-process lens distortion effects
- Docs
- Rust not yet supported