bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Sync Point Event
- # `prepare_windows` panics on transient swap chain error, crashes with cascade of GPU resource failures
- Adding an Observer that uses a trait query stops registering additional components for that trait
- Make visibility propagation Disabled-aware
- feat: enable custom shader compilers
- Add a hook to the schedule
- Improve `testbed_2d`'s `TextureAtlasBuilder` screen
- `bevy_input_focus`: `min_alignment_factor` should also be applied to diagonals during navigation
- Revisit BRP naming strategy for consistency with Rust types
- Query for root text entity components directly.
- Docs
- Rust not yet supported