bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Window gets stuck when no camera is spawned
- Use `EntityIndexSet` in `Children`
- Add rectangular area lights
- `bevy_input_focus`: Support multiplayer directional navigation
- Add `ButtonKeyEventCodes` Resource to configure keyboard keys that trigger `Activate` Events
- Remove `Interaction` from `examples/*`
- `bevy_input_focus`: diagonal navigation uses `min_alignment_factor` to refine nav candidates
- Implement opt-in compute-based skin caching.
- DynamicScene::write_to_world does not trigger ChildOf on_insert hooks, leaving parent Children component unpopulated
- Regression: RenderLayers do not work for Lights
- Docs
- Rust not yet supported