bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Enable robust root motion for character animations
- Validate scale factor override to prevent panic on invalid values
- Panic when using symphonia-vorbis feature with ogg/oga file
- added functions to create an UnsafeWorldCell directly from a raw pointer
- Window gets stuck when no camera is spawned
- Add `ButtonKeyEventCodes` Resource to configure keyboard keys that trigger `Activate` Events
- Remove `Interaction` from `examples/*`
- `bevy_input_focus`: diagonal navigation uses `min_alignment_factor` to refine nav candidates
- Implement opt-in compute-based skin caching.
- light_probe_blending crashes on DX12: Map buffer failed
- Docs
- Rust not yet supported