bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- BRP `world.list_components` doesn't work for non-entity specified
- Cannot derive Reflect on a struct containing Option<S> where S has from_reflect=false
- Fix stale bind group race for `Material2d`
- world_query_get_50000_entities_* regressed after exposing more data from `FilteredAccess`
- TextureAtlasBuilder: return unplaced textures instead of failing ##23158
- Memory leak when translating/transforming Mesh2d and Sprites on iOS
- Dynamic cluster resizing incorrectly uses UBO limit when GPU clustering is active
- Remove processed variants of fields from `AssetSourceBuilder`.
- Include the "schedule" span inside system trace scopes for multithreaded executors.
- Skip dynamic cluster resizing when GPU clustering is active
- Docs
- Rust not yet supported