bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Fix `AutoExposure` and `ColorGrading` stopping working when `Tonemapping` is set to `None`
- Cloning into and clone and spawn methods don't cover the same areas
- Track Occluded from Winit and don't attempt to render
- ask for cake recipes from new contributors
- Allow referencing glTF subassets by name instead of indices.
- examples: Use single up-to-date android example
- Add framelimiter winit
- Allow to pass multiple resource into `resource_scope`
- Cannot derive Reflect on a struct containing Option<S> where S has from_reflect=false
- TextureAtlasBuilder: return unplaced textures instead of failing ##23158
- Docs
- Rust not yet supported