bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Unable to handle sprite picking events through RenderTextures
- Concurrent transform producer
- Add a `T: Component` bound to `Mut` and `Ref` smart pointers
- Add LODs to most meshes in bevy_city
- Implement opt-in change indexes for dense components.
- Fix `AutoExposure` and `ColorGrading` stopping working when `Tonemapping` is set to `None`
- Cloning into and clone and spawn methods don't cover the same areas
- Track Occluded from Winit and don't attempt to render
- ask for cake recipes from new contributors
- Allow referencing glTF subassets by name instead of indices.
- Docs
- Rust not yet supported