bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Implement opt-in change indexes for dense components.
- Allow referencing glTF subassets by name instead of indices.
- examples: Use single up-to-date android example
- Remove processed variants of fields from `AssetSourceBuilder`.
- Update LLM policy?
- Organize HalfSpace, create 2d and 3d HalfSpace primitives
- Remove `Interaction` from `examples/*`
- Implement opt-in compute-based skin caching.
- Assets as entities v0
- Extract extract to `bevy_extract`
- Docs
- Rust not yet supported