bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- When spawned during Update, SpriteMesh is one frame late compared to Sprite
- Improve documentation for `DeserializeWithRegistry` and `SerializeWithRegistry`
- Fix `computed.target_info` not being updated after `RenderTarget::None` is modified
- Upstream `bevy_basisu_loader` / use `bevy_basisu_loader_sys`
- Fix clippy::used_underscore_binding in Reflect derive for struct enum variant
- BevyError backtrace doc details
- Add query filter generic to `Res` and `ResMut`
- Fix #22574: fix volumetric fog back-face intersection artifacts
- Update SpriteMesh in PostUpdate
- Asset `Process` should use a save path instead of a AsyncWrite
- Docs
- Rust not yet supported