bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Update examples to use `Image::new_target_texture` instead of manual image creation when possible
- Bevy City traffic lights
- Add merge_all_mesh_3d to world_asset_helpers
- Automatically infer ktx2 srgb-ness
- Snap-to-view should change the camera mode to orthographic
- Rectangular area lights improvements
- Add black_box to some benchmarks that need it
- Add a way to automatically infer Error Severity based on error contents
- bevy_ecs fuzzing
- Move `MeshUniform` allocation from the CPU to the GPU.
- Docs
- Rust not yet supported