bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- fix assign_to double drop when drop panics
- Optimize shadow material specialization
- Add simple Solari example: 3d_scene but with raytracing
- Optimize meshlet material pipeline preparation
- Add many_meshlet_materials stress test example
- `Res` documentation mention how to configure error response.
- SubApp::add_message does not schedule message_update_system (footgun + doc mismatch + memory leak)
- Create a `Scratch<T>` system param for the "reused `Local`" pattern
- Optimize texture attachment access by relaxing atomic memory ordering
- Implement geometric growth for bevy_render buffers
- Docs
- Rust not yet supported