bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Improve agentic coding for Bevy projects with versioned Agents.md
- Correct Bloom mip dimension and skip downsampling/upsampling pass for unused levels
- WindowLevel::AlwaysOnTop not working
- Allow the creation of handles from runtime values in bsn!
- Add simple Solari example: 3d_scene but with raytracing
- SubApp::add_message does not schedule message_update_system (footgun + doc mismatch + memory leak)
- Create a `Scratch<T>` system param for the "reused `Local`" pattern
- Optimize texture attachment access by relaxing atomic memory ordering
- Implement geometric growth for bevy_render buffers
- Strobing/Flashing Output on Safari+WebGPU
- Docs
- Rust not yet supported