bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Gizmos - Postprocessing Ordering
- Optimize shadow material queuing by caching `is_depth_only_opaque`
- Replace uses of `BundleScratch` in the cloning code with `BundleWriter`
- Input Focus extraction system
- `bevy_render` without `bevy_core_pipeline` creates unnecessary `CameraRenderGraph` requirement
- Improve agentic coding for Bevy projects with versioned Agents.md
- Correct Bloom mip dimension and skip downsampling/upsampling pass for unused levels
- WindowLevel::AlwaysOnTop not working
- Allow the creation of handles from runtime values in bsn!
- Add simple Solari example: 3d_scene but with raytracing
- Docs
- Rust not yet supported