bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- When combining system conditions `not()` and `and()`, `not()` has no effect
- SSR samples depth with linear sampler, which is poorly supported
- `FromTemplate` derive fails with immutable components
- Panic when using an Image converted from DynamicImage::ImageLuma16
- Remove panicking `AssetPath::parse` variant
- Change tilemap wgsl shader to support mipmaps
- Emoji keyboard fails to appear for me on macOS via Ctrl+Cmd+Space nor via fn+E.
- Implement math operations for Val2 and Val
- Fix: Support RenderLayers filtering for Lights (Adoption of #23265)
- increase resolution of EnvironmentMapLight::solid_color (or improve interpolation)
- Docs
- Rust not yet supported