bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add `SystemIdTemplate` to allow one-shot system in bsn!
- Change `AssetPath::path` to be a `CowArc<'_, str>` instead of a `CowArc<'_, Path>`
- feat(text_gizmos): add support for accented Latin characters
- Components as entities
- Fix: Support RenderLayers filtering for Lights (Adoption of #23265)
- Allow completed tasks to wake the winit event loop.
- Correct Bloom mip dimension and skip downsampling/upsampling pass for unused levels
- Add simple Solari example: 3d_scene but with raytracing
- Bevy crashes on Google Pixel 10
- Fix #22574: fix volumetric fog back-face intersection artifacts
- Docs
- Rust not yet supported