bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Fix transform gizmo drag using stale camera / transform state
- Automatic Migration Experimentation
- Change bevy_pbr::morph shader functions to use descriptor index
- `SystemId` scene templating
- Precompute static shader math on the CPU for `EffectStack`
- Track the dirty status of individual elements in `AtomicSparseBufferVec`.
- Fix pipelined rendering shutdown deadlock
- Implement Feathers toasts
- Implement a spinbox widget
- Change `Image` label and view formats to `Cow<'static, str>` and `SmallVec`
- Docs
- Rust not yet supported