bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- headless_renderer: copy render target after RenderQueue has been submitted
- Update guillotiere requirement from 0.6.0 to 0.7.0
- Reduce size of `Typed::type_info()`
- Add the ability to cancel delayed commands
- Spawning/inserting a resource should replace existing resources instead of bouncing
- Tracked one-shot systems
- bsn: Allow passing EntityTemplate into scene functions and Scene Component @props
- Document reflection limitations for references
- Add Okhsla and Okhsva to `bevy_color`
- Add CI to block the commit of large files
- Docs
- Rust not yet supported