bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Entity disabling/enabling components should be recursive
- Delay after App::update triggers time_system warning
- headless_renderer: copy render target after RenderQueue has been submitted
- Add the ability to cancel delayed commands
- Spawning/inserting a resource should replace existing resources instead of bouncing
- Document reflection limitations for references
- Add CI to block the commit of large files
- Scratch param
- UI CPU clipping implementation supporting rotation and scaling
- Support dynamic text rasterization size
- Docs
- Rust not yet supported