bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- The keyboard in the `virtual_keyboard` example should act on a text input widget
- Add an `overflow-flip` argument to `many_buttons`
- Set `TextLayoutInfo::scale_factor` in `update_text_layout_info`
- Improve energy conservation in the solari BRDF
- Bsn macros fuzzing
- fixed spotlight shadow issue due to incorrect basis reconstruction
- impl SceneList for Vec<Box<dyn SceneList>>
- clamp time delta by max_delta even when relative speed is greater than 1
- Pass panics to the fallback error handler
- fixed far plane intersection test for fogvolumes
- Docs
- Rust not yet supported