bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Show how to tests shaders using Bevy
- Accept padding and gap parameters when loading a bevy image.
- Bsn macros fuzzing
- AssetLoader should be extendable by chaining multiple format loaders
- Ergonomic default value for `Window.name` when registering `DefaultPlugins`
- feature: Add multiplicative blending for 2d
- Fix time delta handling when resuming from pause
- Root motion implementation
- Add texture load hook to gltf extension handler
- EntityCloner remapping sensitive to component registration order.
- Docs
- Rust not yet supported