bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Don't remove Handle tracking upon soft-removal of an asset.
- Use absolute paths in declarative macros
- The behavior of `CameraOutputMode::Write { blend_state: None, .. }` is debatable
- Update gpu_readback.rs
- Don't leave root during `bench-check`.
- Spotlight shadows inside volumetric fog incorrect
- `Arc<T>::type_info` does not contain generics information
- Show how to tests shaders using Bevy
- Accept padding and gap parameters when loading a bevy image.
- The keyboard in the `virtual_keyboard` example should act on a text input widget
- Docs
- Rust not yet supported