bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- "CommandQueue has un-applied commands" when exiting with a delayed command
- Silence CommandQueue warning-on-drop for delayed commands
- More state driven entity disabling components
- Despawning resource entities
- ComponentInfo extensions
- Image's texture view should be a separate asset
- ScenePatchInstance fails silently when spawning via bsn!
- touch position issues in wasm on developer tools
- Add observer ordering via ObserverSet and topo-sorted dispatch
- Change swap to memcopy in Column::initialize_from_unchecked
- Docs
- Rust not yet supported