bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Support for KHR_texture_basisu in bevy-gltf
- Panic safe component drop
- More state driven entity disabling components
- Configurable camera color target size and format
- Fix time delta handling when resuming from pause
- Root motion implementation
- Spawning/inserting a resource should replace existing resources instead of bouncing
- Scratch param
- `run-examples-on-windows-dx12` CI job keeps timing out
- Entity ranges
- Docs
- Rust not yet supported