bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- SceneComponent not implicitly added when using .spawn() directly on the scene function
- Use IOR to parameterize dielectrics specular reflectance
- Add option to compress vertex normal tangent to axis angle
- Process `GeneratedEnvironmentMapLight` on-demand
- bevy_reflect: Type data registration callbacks
- Docs for bevy::asset::io::android are not generated
- `AtmosphereEnvironmentMapLight` and `GeneratedEnvironmentMapLight` are extremely slow
- Re-enable std_instead_of_core lint
- RawHandleWrapper::set_display_handle is safe, but docs have a safety section.
- Add events for ui element visibility
- Docs
- Rust not yet supported