bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add -Zcache-proc-macros flag to config_fast_builds.toml
- bevy_reflect: Access `Type` from `dyn PartialReflect`
- `bsn!` generates invalid code when using unqualified enum variants/generic types
- Multiline Text Input with `Justify::Right` or `Justify::End` with trailing whitespace at the end renders oddly
- Support OKHSL in color sliders and color plane widget
- Add glTF KHR_materials_dispersion support
- Refactor mesh compression methods
- Modular Reflection
- Text rendering flakiness in PixelEagle
- commands.insert_if_new inserts Required Components also if not new
- Docs
- Rust not yet supported