bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add `Query::iter_many_results` for user-facing flexibility/ergonomics
- Mesh2d `world_normal` and `world_tangent` computation is incorrect
- `PerspectiveProjection::near` does not work.
- Add tangent angle encoding to mesh compression
- bevy_remote pulls in Bevy's rendering
- Adds Box, Gaussian, Kawase and Bokeh Blur
- Update ddsfile requirement from 0.5.2 to 0.6.0
- Update spin requirement from 0.10.0 to 0.12.0
- glTF 2.1 support in bevy_gltf
- fix(ecs): don't resurrect removed required components on insert_if_new
- Docs
- Rust not yet supported