bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Add a macro similar to `anyhow::ensure!`
- `multiline_text_input` example: Add a vertical scrollbar
- Invalid links in `template_value` docs
- 2D meshes not rendering after despawning and respawning them
- Opt-in-Per-Camera Pointlight and Spotlight Shadow Maps
- Use send wrapped BindGroupEntry Vec in `prepare_mesh_view_bind_groups`
- Add `Query::iter_many_results` for user-facing flexibility/ergonomics
- Mesh2d `world_normal` and `world_tangent` computation is incorrect
- `PerspectiveProjection::near` does not work.
- Add tangent angle encoding to mesh compression
- Docs
- Rust not yet supported