bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Post processing silently breaks on HDR cameras: unordered post_process_write() races tonemapping
- Don't batch depth only prepasses when using custom vertex and fragment shaders
- best-effort reconciliation of modifier key states from winit
- Upgrade to wgpu 30
- check-advisories ci job failing - `ttf-parser` is unmaintained
- Allow `FallbackErrorHandler` to send `AppExit`
- Deserialization default for asset loader settings
- Example in `bsn!` missing comma
- UiTargetCamera() in the bsn! macro is not supported
- 2D: Changes to Z-ordering of entities with custom materials (not sprites) not reflected properly in rendering
- Docs
- Rust not yet supported