bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Web (HiDPI): exiting fullscreen double-counts the scale factor, doubling the surface each frame until it exceeds the WebGL2 texture limit and crashes
- Implement `std::iter::Sum` for color types
- Detect when all assets are loaded
- Add Okhwba color space
- Adding ContactShadows to a camera at runtime crashes: view bind group has CONTACT_SHADOWS, pipeline layout does not (binding 16)
- Wrong UI Text display for some values of UiTransform::rotation
- Limited contextual theming
- Add `#[serde(default)]` support to `GltfLoaderSettings`
- Memory corruption bug in rustc causes UI panics on nightly
- add W axis to `bevy_feathers` builtin colors/tokens
- Docs
- Rust not yet supported