bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- update homebrew fomula in `config_fast_builds.toml` (llvm -> lld)
- Rethinking bevy_a11y from the ground up
- UIVertexArena for retained mode UI
- Add settings to use merged main pass
- `bevy_reflect` and `bevy_tasks` do not build on platforms without atomics
- Use checkboxes for boolean example UI
- GPU light clustering is disabled on Android but not iOS, where it costs 5 passes per frame and ~45% more CPU power with a single point light
- Audio sounds wrong.
- `gradients` Example Improvement
- Add headless tooltips and a Feathers implementation
- Docs
- Rust not yet supported