bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- RectLight panic if Transform scale is 0
- Support up to 16 skinning influences per vertex
- Support resizing with CompressedImageSaver
- Add some `ScaleFactor` scenes to the `ui` testbed
- Bevy UI, 2D and picking doesn't work correctly when DPR is changed in browser device emulator
- Fix `WGPU_SETTINGS_PRIO` with `trace_tracy`
- Fix: replace fixed comps with comps calculation
- Update helper functions to use `FeathersNumberInput` modulus feature
- Fix: Module resolution does not search target.* paths in the manifest
- `VolumetricFog::ambient_intensity` has no visible effect in large/thick `FogVolume`s
- Docs
- Rust not yet supported