bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Initial Implementation of Screen Boxing.
- Tighten iterator size hints
- MouseWheel PixelDelta is in physical pixels while CursorMoved is logical
- Text in EditText bounces up and down for every change
- RectLight panic if Transform scale is 0
- Support up to 16 skinning influences per vertex
- Support resizing with CompressedImageSaver
- Add some `ScaleFactor` scenes to the `ui` testbed
- Bevy UI, 2D and picking doesn't work correctly when DPR is changed in browser device emulator
- Fix `WGPU_SETTINGS_PRIO` with `trace_tracy`
- Docs
- Rust not yet supported