bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Better inset border SDF
- Safe version of `BundleScratch`/`BundleWriter`
- Split benchmarks with features to allow avoiding unnecessary compilation
- Dynamic Stylesheets for BSN
- Move `Val` out of `bevy_ui`
- Make a separate `examples` crate that uses `bevy` for our examples
- Initial Implementation of Screen Boxing.
- MouseWheel PixelDelta is in physical pixels while CursorMoved is logical
- Text in EditText bounces up and down for every change
- RectLight panic if Transform scale is 0
- Docs
- Rust not yet supported