bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Updating texture size is not properly reflected on materials.
- flex-wrap layout for `feathers_gallery`
- Migrate `3d_shapes` to feathers
- Add non-atomic `SparseBufferVec`
- Migrate `bloom_2d` to use Feathers.
- Fix ambient lighting for VolumetricFog in large/thick FogVolumes
- Use `UiStack::uinodes` to provide iteration order in `ui_layout_system`
- Wireframe pipeline breaks after changing MSAA at runtime
- Fix wireframe specialization
- Window crashes when using hotpatching with wgpu on Windows
- Docs
- Rust not yet supported