bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- AlphaMode::Blend produces non-opague shape when defined as opague when used with fog
- Yeet away current DefaultInputPlugin implementation and replace it with proper one
- Text looks blurry/unsharp/bad unless the font size is absurdly large
- Explicit buffer size for `ShaderBuffer`
- Updating texture size is not properly reflected on materials.
- Fix shader compile errors in `custom_stencil.wesl` and `specialized_mesh_pipeline.wesl`
- Color input and color swatch grid
- flex-wrap layout for `feathers_gallery`
- Migrate `3d_shapes` to feathers
- Add non-atomic `SparseBufferVec`
- Docs
- Rust not yet supported