bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- bsn: Silent failure when adding multiple entity references, in which one is assigned to a `SceneComponent` property of type `Box<dyn SceneList>`
- AlphaMode::Blend produces non-opague shape when defined as opague when used with fog
- Yeet away current DefaultInputPlugin implementation and replace it with proper one
- Text looks blurry/unsharp/bad unless the font size is absurdly large
- Updating texture size is not properly reflected on materials.
- flex-wrap layout for `feathers_gallery`
- Migrate `3d_shapes` to feathers
- Add non-atomic `SparseBufferVec`
- Migrate `bloom_2d` to use Feathers.
- Stop sending orphaned entity IDs through ancestor-chain traversal
- Docs
- Rust not yet supported